1.gui stand for.
a. Graphical user interface
b. Graphical user interaction
c. Graphics uniform interaction
d. None of the above
2.Graphics can be.
a. Movies, photographs
b. Drawing
c. Simulation
d. All of the above
3.The components of Interactive computer graphics are.
a. Frame buffer
b. Display controller
c. A monitor
d. All of the above
4.A user can make any change in the image using.
a. Both (a) & (b)
b. Non-Interactive computer graphics
c. Interactive computer graphics
d. None of the above
5.What is a pixel mask?
a. a string containing two 0’s
b. a string containing only 1’s
c. a string containing only 0’s
d. a string containing both 1’s and 0’s
6.The higher number of pixels gives us a ____ image.
a. Better
b. Smaller
c. Worst
d. None of the above
7.Aspect Ratio can be defined as.
a. The ratio of the vertical points to horizontal points
b. of pixels
c. Both (a) & (b)
d. None of the above
8.Which is not the input device?
a. Keyboard
b. Impact printers
c. Trackball
d. Mouse
9.Which of the following is an example of the impact device?
a. Laser printer
b. Line printer
c. None of the above
d. Inkjet printer
10.Grayscale is used for.
a. Monitors with no color capability
b. Monitors with color capability
c. Random scan display
d. All of the above
11.How many phosphor color dots at each pixel position in a shadow mask CRT?
a. 2
b. 7
c. 1
d. 3
12.Plasma panel is a type of.
a. Emissive display
b. Printer
c. Non-Emissive display
d. None of the above
13.A spline can be defined as.
a. None of the above
b.
c. flexible strip used to generate a smooth curve through a designated set of points.
d. Curved strip
14.Which of the following equation is used in 2D translation to move a point(x,y) to the new point (x’,y’)?
a. x’ = x + ty and y’ = y + tx
b. x’ = x + tx and y’ = y – ty
c. x’ = x + tx and y’ = y + ty
d. x’ = x – tx and y’ = y – ty
15.Which one of the following is the most commonly used and basic input device?
a. scaner
b. printer
c. Keyboard
d. mous
16.Which of the following are the 2d color models?
a. RGB and CMYK
b. RGB and CMK
c. RGB and CMG
d. All of the above
17.RGB color model is used for
a. Painting
b. Printing
c. Computer display
d. Sketching
18.Plasma panel is also called as
a. Gas discharge display
b. Liquid crystal display
c. Non-emissive display
d. None of the above
19.The process of displaying 3D into a 2D display unit is called as.
a. Resolution
b. Transformation
c. Projection
d. Rasterization
20.The video device with reduced volume, power consumption and weight is.
a. Flat-panel display
b. Portable display
c. CRT
d. None of the above
21.CAD stands for –
a. Computer-aided design
b. Computer art design
c. Car art design
d. None of the above
22.A user can make any change in the image using –
a. Interactive computer graphics
b. Non-Interactive computer graphics
c. Both (a) & (b)
d. None of the above
23.The higher number of pixels gives us a ____ image –
a. Better
b. Worst
c. Smaller
d. None of the above
24.Which one of the following terms is used for the area of the computer captured by an application?
a. Viewport
b. Display
c. Window
d. None of the above
25.Aspect Ratio can be defined as –
a. The ratio of the vertical points to horizontal points
b. of pixels
c. Both (a) & (b)
d. None of the above
26.Which of the following is not the pattern of line?
a. Dark line
b. Dotted line
c. Dashed line
d. All of the above
27.DDA stands for –
a. Direct difference analyzer
b. Digital differential analyzer
c. Direct differential analyzer
d. Data differential analyzer
28.From the given list of options, which one is the accurate and efficient line-generating algorithm?
a. Bresenham’s Line algorithm
b. Midpoint algorithm
c. DDA algorithm
d. None of the above
29.The process of positioning an object along a straight line path from one coordinate point to another is called –
a. Shearing
b. Transformation
c. Translation
d. Reflection
30.The process of repositioning an object along a circular path is called –
a. Rotation
b. Translation
c. Scaling
d. None of the above
31.Which of the following is must be specified to generate a rotation?
a. Rotation angle
b. Rotational distance
c. Co-ordinates
d. None of the above
32.A positive value of the rotation angle –
a. rotates an object in the counter-clockwise direction
b. rotates an object in the clockwise direction
c. Both of the above
d. None of the above
33.Which of the following transformation is used for altering the object’s size?
a. Scaling
b. a. Translation
c. Rotation
d. None of the above
34.What happens if the values of scaling factors sx and sy less than 1 (i.e., sx<1 and sy<1)?
a. Reduce the object’s size
b. a. No change in the object’s size
c. Increase the object’s size
d. None of the above
35.In which of the following case, the uniform scaling will be produced?
a. Values of scaling factors sx and sy are equal.
b. a. Values of scaling factors sx and sy are unequal.
c. Both of the above
d. None of the above
36.The Cohen-Sutherland algorithm divides the two-dimensional space in how many regions?
a. 8
b. 4
c. 7
d. 9
37.The 4-bit code of the bottom-region among the nine regions divided using the Cohen-Sutherland algorithm?
a. 0
b. 10
c. 101
d. 110
38.grayscale is used for
a. moniters with no color capability
b. random scan display
c. moniters with color capability
d. all of the above
39.Which one of the following is the primarily used output device?
a. speaker
b. printer
c. video moniter
d. scanner
40.Random scan systems are used for
a. line drawing application
b. pixel drawing application
c. color drawing application
d. none of the above
41.In which system, the shadow mask methods are commonly used
a. raster-scan system
b. random scan system
c. only B
d. both A and B
42.which among the following objects can be scan converted?
a. point, line, sector, arc
b. characters
c. ellipse, rectangle, polygons
d. all of the above
43.DVST stands for
a. digital view storing tube
b. direct view storage tube
c. digital view storage tube
d. direct visual storing tube
44.Raster scan displays is used to describe
a. matrix
b. screen
c. display
d. array
45.A most suitable feature of a Graphics Card is to
a. receive graphical data to output unit
b. send graphical data to input unit
c. send graphical data to output unit
d. receive graphical data to input unit
46.In a graphics system, the most prominent output device is
a. VDU(visual display unit)
b. printer
c. joystick
d. none of the above mentioned
47.RGB models are used for
a. graphical display
b. graphical system
c. graphical error
d. none of the above mentioned
48.A graphic systems core hardware components are
a. display processor and CPU
b. output device and input
c. display devices, recorder
d. none of the above mentioned
49.What are random scan and raster scan techniques
a. polygon drawing techniques
b. nonje of the above
c. techniques to display an image on screen
d. line drawing techniques
50.Which of the following is a better option for drawing a smooth line on screen
a. random scan display
b. raster scan display
c. both A and B
d. none of the above
51.the resolution of random scan is higher than raster scan
a. TRUE
b. FALSE
c.
d.
52.Which one of the following does not fit for random scan and raster scan
a. polygon drawing techniques
b. line drawing techniques
c. only A
d. both A and B
53.Raster scan aystems generally use ___ to display an image
a. frame buffer
b. display controller
c. display file program
d. none of these
54.What is the main reason behind developing algorithms for scan conversion
a. both A and B
b. here, the memory can be efficiently used
c. algorithms can generate graphic objects at higher rate here
d. none of the above
55.GUI stands for
a. graphical user inference
b. graphical user interface
c. graphical user interactive
d. graphical user integration
56.Which of the following defines the mapping of points from some domain to bits?
a. bitmap
b. graph
c. pix-map
d. all of the mentioned
57.adisplay controller converts o’s and 1’s to the…….
a. video signal
b. text wrapping
c. display devices, recorder
d. none of the mentioned
58.According to the Cohen-Sutherland algorithm, where the line lies, if the 4-bit code of both ends is 0000, and also the logical OR gives 0000?
a. Completely inside
b. Half outside half inside
c. Completely outside
d. None of the above
59.Which one of the following is the most commonly used and basic input device?
a. Printer
b. Scanner
c. Keyboard
d. Mouse
60.Which of the following device is used for the 3D positioning of an object?
a. Mouse
b. Trackball
c. Impact printers
d. Stakeball
61.Which of the following allows us to select the screen positions with the touch of a finger?
a. Touch panel
b. Trackball
c. Touch panel
d. None of the above
62.Which is a common device for painting or selecting the object’s co-ordinate positions?
a. Keyboard
b. Digitizer
c. Touch panel
d. Image scanner
63.Clipping in computer graphics is primarily used for –
a. removing objects and lines
b. Copying
c. Zooming
d. None of the above
64.Zooming Random scan systems are used for –
a. Line drawing application
b. Pixel drawing application
c. Color drawing application
d. None of the above
65.Zooming Shadow mask method is used in –
a. Raster scan system
b. Random scan system
c. Both a&b
d. None of the above
66.Which of the following uses the Beam penetration method?
a. Random scan system
b. Both (a) & (b)
c. Raster scan system
d. None of the above
67.Plasma panel is a type of –
a. Emissive display
b. Non-Emissive display
c. Printer
d. None of the above
68.RGB color model is used for –
a. Painting
b. Printing
c. Computer display
d. Sketching
69.GUI stands for –
a. Graphical user interface
b. Graphics uniform interaction
c. Graphical user interaction
d. None of the above
70.Graphics can be –
a. Movies, photographs
b. simulation
c. drawing
d. All
71.The components of Interactive computer graphics are –
a. A monitor
b. Display controller
c. Frame buffer
d. All
72.The higher number of pixels gives us a ____ image
a. Better
b. worst
c. smaller
d. none
73.Which one of the following is the most commonly used and basic input device
a. Printer
b. Scanner
c. Keyboard
d. Mouse
74.Grayscale is used for –
a. Monitors with no color capability
b. Random scan display
c. Monitors with color capability
d. All of the above
75.Random scan systems are used for –
a. Line drawing application
b. Color drawing application
c. Pixel drawing application
d. None of the above
76.Shadow mask method is used in –
a. Raster scan system
b. Random scan system
c. Both (a) & (b)
d. None of the above
77.In which of the following CRT methods, there is an occurrence of convergence problem?
a. Shadow mask method
b. Beam penetration
c. Both of the above
d. None of the above
78.Which of the following algorithm is used to fill the interior of a polygon?
a. Flood fill algorithm
b. Boundary fill algorithm
c. Scan line polygon fill algorithm
d. All of the above
79.Which of the algorithm is used to color a pixel if it is not colored and leaves it if it is already filled?
a. Boundary fill algorithm
b. Scan line polygon fill algorithm
c. Flood fill algorithm
d. All of the above
80.The Cartesian slope-intercept equation for a straight line is
a. y = b + m.m
b. y = b.x + m
c. y = m.x + b
d. y = x.x + m
81.On raster system, lines are plotted with
a. Pixels
b. Dots
c. Lines
d. None of the mentioned
82.Expretion of line DDA algorithm is
a. Direct differential analyzer
b. Digital differential analyzer
c. Data differential analyzer
d. Digital difference analyzer
83.The disadvantage of line DDA algorithm is
a. Time consuming
b. Faster
c. Neither a nor b
d. None of the mentioned
84.In Bresenham’s line algorithm, if the distances d1 < d2 then decision parameter Pk is______
a. postive
b. option a or c
c. Negative
d. Equal
85.The algorithm which uses multiple processors to calculate pixel positions is
a. Parallel line algorithm
b. Bresenham’s line algorithm
c. Midpoint algorithm
d. All of the mentioned
86.To apply the midpoint method, we define
a. ?circle(x, y)= x+ y 2-? r?2
b. ?circle(x, y)= x 2– y 2-? r?2
c. ?circle(x, y)= x2+ y 2-? z?2
d. ?circle(x, y)= x 2+ y 2-? r?2
87.If we want to recolor an area that is not defined within a single color boundary is known as
a. Boundary-fill algorithm
b. Flood-fill algorithm
c. Parallel curve algorithm
d. only b
88.Coordinate references in the polyline function are stated as
a. Real coordinate values
b. Current position
c. Relative coordinate values
d. Absolute coordinate values
89.Which is the best line algorithm to balance the processing load among the processers?
a. Bresenham’s algorithm
b. Position Bresenham’s line algorithm
c. perallel line algorithm
d. DDA line algorithm
90.The disadvantage of lineDDA is ?
a. Time consuming
b. faster
c. Neither a nor b
d. None of the mentioned
91.An accurate and efficient raster line-generating algorithm is ?
a. Boundary-fill algorithm
b. Bresenham’s algorithm
c. Mid-point algorithm
d. DDA algorithm
92.In Bresenham’s line algorithm, if the distances d1 < d2 then decision parameter Pk is ?
a. nevigation
b. Negative
c. postive
d. equal
93.The algorithm which uses multiple processors to calculate pixel positions is ?
a. perallel line algorithm
b. Bresenham’s line algorithm
c. Midpoint algorithm
d. All of the mentioned
94.The algorithm which displays line-type attributes by plotting pixel spans is ?
a. Random line algorithm
b. Random scan algorithm
c. Raster line algorithm
d. Raster scan algorithm
95.Pixel mask means ?
a. A string containing only 0’s
b. .A string containing 0 and 0
c. A string containing only 1;s
d. .A string containing 1 and 0
96.A heavy line on a video monitor could be displayed as ?
a. Both band c
b. Adjacent perpendicular lines
c. Adjacent parallel lines
d. .None of these
97.To set the line-width attribute the following command is used ?
a. Setlinewidth()
b. SETLINEWIDTHSCALEFACTOR (lw)
c. setLineWidthScaleFactor (lw)
d. Setlinewidthscalefacto (lw)
98.The parameter to “setLineWidthScaleFactor (lw) “function specifies ?
a. Relative width of the line
b. Thickness of the line
c. Standard width
d. All of the mentioned
99.Thick line drawn with ?
a. Projecting square caps
b. Butt caps
c. Round caps
d. All of the mentioned
100.Open GL stands for?
a. Open Guide Line
b. Open Graphics Layer
c. Open Graphics Library
d. Open General Liability
101.What are the dimensions of a 3D transformation matrix?
a. 3×3
b. 3×4
c. 2×2
d. 4×4
102.Are there some OpenGL routines that cannot be stored in a display list?
a. Yes
b. No
c.
d.
103.What components make up a light source in OpenGL?
a. Diffuse, Opaque, Ambient.
b. Diffuse, Specular, and Ambient
c. Specular and Ambient.
d. Diffuse and Ambient.
104.What kind of data is stored in a VBO?
a. Fragments
b. Vertices
c. Configuration Settings
d. Context-sharing Information
105.What kind of polygons work best in a VBO intended for modeling a solid?
a. Line strips
b. Triangles, Triangle Strips, and Triangle Fans
c. Triangles, quads, and N-gons
d. Quads, N-gons, and unilateral N-gons
106.Generally, what primitive polygon is used for creating a mesh to represent a complex object?
a. Rectangle
b. Square
c. Triangle
d. Circle
107.If lighting is disabled, which function specifies the color of the vertex?
a. glClearColor()
b. None of These
c. glColor()
d. glDisplayfunc()
108.What is an FBO?
a. Frictionless Baryonic Oscillation
b. Framebuffer Object
c. Friday Buy Out
d. Friday Buy Out
109.Which function call sets up the size of the output area?
a. glDisplayfunc()
b. glViewport()
c. gluPerspective()
d. None of These
110.Is ambient light possible in OpenGL?
a. Yes
b. Sometimes
c. No
d.
111.Does OpenGL support Rasterization
a. Yes
b. No
c.
d.
112.OpenGL uses a 3D Cartesian Coordinate System.
a. True
b. False
c.
d.
113.What is a VBO?
a. Vertex Buffer Object
b. Vertex Binding Object
c. Variable Buffer Output
d.
114.What organization is currently responsible for OpenGL’s standardization and development?
a. Khronos
b. Crysis
c. Cryptic
d. . id Software
115.What is the purpose of GL_REPEAT?
a. To enable double-buffering.
b. To restart the application.
c. To have a texture repeat in a direction (horizontal or vertical).
d. To repeat the last command.
116.Why clear a buffer?
a. To approve a buffer for “publishing” to the monitor
b. To under-run a buffer in a special hack known as “swapping buffers
c. To reset its state
d. To make it clearly visible
117.What do the values “R”, “G”, “B” and “A” mean in the context of color in OpenGL?
a. Rotate, Gyrate, Blend and Amorphize
b.
c. Red, Green, Blue and Alpha channels
d. Red, Green, Black, Auburn
118.What kind of vertex array is NOT provided by OpenGL?
a. Colors
b. Normals
c. Polygons
d. Vertices
119.What are the four types of clearable buffers?
a. Color, HDR, LTR, VAO
b. Color, Depth, Stencil, Accumulation
c. Color, Depth, Stencil, Fragment
d. Fragment, Vertex, Vector, Color
120.Can you specify the location of a light sourse in OpenGL?
a. Yes
b. No
c.
d.
121.What is VA or VAO?
a. Vector Array Object
b. Vector Addition Override
c. Vertex Array Object
d. Vertax Array Output
122.What should be done to rotate around a point that is not the origin?
a. Perform a glRotate and specify the point to rotatearound
b.
c. Translate to origin, rotate about the origin, then translate back to original position
d. Rotation can only be performed around the origin
123.what does Open GLSL stand for?
a. Graphics Language and Shading Library
b. Graphics Library Shader Language
c. Geographic Land and Survey Library
d. Graphical Library of Shader Languages
124.What does glMaterialf(…) do?
a. Gets the current material properties of a drawn object
b. Defines the material properties of a drawn object for visual effects
c. Turns material properties on
d. Switches to material mode to add visual effects
125.What two options can be provided to glShadeModel()?
a. FOREGROUND and BACKGROUND
b. DEPTH and STENCIL
c. UP and DOWN
d. SMOOTH and FLAT
126.In OpenGL, what is a “stencil buffer”?
a. The act of swapping buffers done natively on the hardware
b. A high-bandwidth buffer used for fragmenting images into accumulation buffers
c. A special type of buffer used only to draw text
d. A low-resource buffer used for accumulating fragments from rendering to “cut out” another accumulated render
127.What is transformation?
a. Switching between different buffers.
b.
c. The mathematical operation used to create the desired behavior for points and objects.
d. A function supplied by OpenGL that can morph one polygon to another.
128.What is the use of glOrtho?
a. glOrtho is used to create a map.
b. To set the extents and behavior of coordinates.
c. It is only used to create isometric tile games.
d. It is the best way to set the view frustum.
129.Does OpenGL support hierarchical modeling of drawn objects?
a. Yes
b. No
c.
d.
130.What is “immediate mode”?
a. A frame loop that repeats once per cycle
b. OpenGL’s mnemonic for the way of converting pixels to HDR equivalents
c. A type of screen mode that allows graphics to immediately be displayed
d. A deprecated set of functions that permit the user to quickly learn the basic building blocks of OpenGL
131.What is the non-official name for glBlendFunc(GL_SRC_ALPHA, GL_ONE)?
a. Translucency
b. Multiply
c. Masked
d. Additive
132.Is a new coordinate system created with every transformation applied, e.g., translate or rotate?
a. Yes
b. No
c.
d.
133.What are the native image formats supported by OpenGL?
a. PNG, JPG, GIF, TIFF, PCX, and others
b.
c. BGRA, ARGB, RGBA, HDR, and others
d. OpenGL does not support any native formats.
134.Which coordinate system is NOT used during texture mapping?
a. World
b. Texture
c. Light
d. Parametric
135.How many dimensions are supported when performing texture mapping?
a. 1
b. 2
c. 3
d. 4
136.What kind of polygons can OpenGL draw?
a. Non-colinear coplanar concave N-gons
b. Coplanar convex N-gons without holes
c. Coplanar convex N-gons with holes
d. Concave N-gons
137.What is “pixel packing”?
a. Assembling pixels into network-ready packets
b.
c. Retrieving data from the GPU using glReadPixels, glGetTexImage, etc.
d. Assembling pixels into network-ready packets
138.Which is better to use for static drawing?
a. Vertex Array
b.
c. Display List
d. Coordinate Pointer
139.What do you have to do to get “compatibility mode” in OpenGL?
a. glDisable(GL_STRICT);
b. Nothing
c. glEnable(GL_COMPATIBILITY);
d. glEnable(GL_COMPAT);
140.Does OpenGL have a official camera?
a. Yes
b. No
c.
d.
141.What is the use of glGet?
a. to read pixels from any buffer
b. to set specific values from hardware context
c. to get specific values from hardware context
d. to read pixels from back screen buffer
142.What happens when an object to be drawn is not within the current view port?
a. It is clipped from the scene and subsequently not drawn
b. it is ignored
c. it is drawn by openGL even though it is not seen
d. A warning is given
143.What function is required in every GLSL shadder program?
a. int start(0{}
b. void main(){}
c. void program(){}
d. void maine(){}
144.What are the dimensions of a 2D transformation matrix?
a. 4*4
b. 2*3
c. 3*4
d. 3*3
145.OpenGL raises an error if a new display list is given a same name of a previously defined display list
a.
b.
c. No
d. yes
146.Which is better to use for dynamic drawing?
a. coordinate pointer
b. vertex array
c. cordinate pixels
d. display list
147.a function not used for rendering vertex arrays?
a. glArrayElements()
b. glDisplayArray()
c. glDrawingElement()
d. glDrawElements()
148.How many cycles does it theoratically take for a single open GL call?
a. 2
b. 3
c. 4
d. 1
149.What kind of coordinates are used in order to represent a tranformation a metrix multiplication Operation?
a. homoglobal
b. Parametric
c. cartisian
d. hetrogineous
150.The current version of openGL does support materials?
a. False, shadders replaced this functionality
b. true,there was no need to remove materials support
c. false, ray tracing replaced this function
d. None of These
151.Is it possible to perform a reflection of an object across a specified object?
a. no , you must redraw your object
b. yes wih Glreflect
c. yes, with simple matrix multiplication
d. yes, with division
152.Once shading is enabled what happens to glcolor() calls?
a. run time error
b. None of These
c. they are ignored
d. they work normaly
153.What is glvertexpointer used for?
a. passing an array of vertices to openGl
b. get a pointer to vertex
c. select a vertex of a polygon
d. all of above
154.Bleding functions are not order dependent
a.
b.
c. False
d. true
155.What are the two types of shadders?
a. vertex and vertex
b. polygon and fragment
c. Vertex and fragment
d. vertex and polygon
156.what purpose does the “Scissor Test” serve?
a. to scale a section of buffer
b. None of These
c. To limit the drawing area
d. to end the rubber band test
157.What does the blend Equation do?
a. it do nothing
b. it tells openGL how to mix fragments ina logical order
c. it tells openGL how to anti alias polygons
d. it set ups a transculent view port
158.In a rotation, by how much angle is the object rotated?
a. 45 degree
b. 90 degree
c. 360 degree
d. 180 degree
159.Which of this is compulsory for 2D reflection.
a. Co-ordinate axis.
b. Reflection axis
c. Origin
d. Reflection plane
160.Which of the following co-ordinates are NOT used in 2d viewing transformation?
a. device co-ordinates
b. vector co-ordinates
c. modelling co-ordinates
d. viewing co-ordinates
161.Which of the following is NOT a type of clipping algorithm used on the raster system?
a. line clipping
b. solid clipping
c. area clipping
d. point clipping
162.What is the use of homogeneous coordinates and matrix representation?
a. To rotate
b. To shear the object
c. To treat all 3 transformations in a consistent way
d. To scale
163.Cohen-Sutherland clipping is an example of _________________
a. curve clipping
b. polygon clipping
c. text clipping
d. line clipping
164.The algorithm which displays line-type attributes by plotting pixel spans is
a. Random line algorithm
b. Random scan algorithm
c. Raster line algorithm
d. Raster scan algorithm
165.A heavy line on a video monitor could be displayed as
a. Adjacent perpendicular lines
b. Both a and b
c. Neither a nor b
d. Adjacent parallel lines
166.We can perform 3D rotation about
a. X, Y axes.
b. X and Z axes
c. X, Y, and Z axes.
d. X axes.
167.You can change the size of an object using
a. parallel transformation
b. shear transformation
c. scaling transformation
d. reflection transformation
168.In the scaling process, you _________ the dimensions of the object
a. expand or compress
b. expand
c. compress
d. All of the above
169.Which of the following are the true Properties of 3-D Transformation?
a. Parallelism is preserved
b. Lines are preserved
c. Proportional distances are preserved
d. All of the above
170.In 3D rotation, we have to specify the angle of rotation along with the axis of rotation?
a. Can not say
b. TRUE
c. FALSE
d. Can be true or false
171.What value of the rotation angle rotates the object in clockwise direction?
a. Negative value
b. Value less than 180 degree
c. Positive Value
d. All of the above
172.The colour transformation is performed in the centre of the process___
a. Rotation color model
b. None of these
c. Single color model
d. Dual color model
173.What is a necessary to specify to generate rotation?
a. Scaling
b. Repositioning
c. Rotation angle ϴ
d. Specific distances between dx and dy
174.A two-dimensional point is transformed by inserting.
a. Translation distances
b. Translation vector
c. Shift vector
d. Both A and B
175.We set all scale factors to reduce the object’s dimension.
a. Less than 1
b. Greater than 0
c. None of the Above
d. in Between 0 and 1
176.A line segment of a polygon may also be referred as,
a. Edges
b. Vertices
c. Line
d. All of the mentioned above
177.A transformation method which may cause the change in a shape of an object is referred as,
a. Rotation
b. Scaling
c. Shear
d. Reflection
Answer Keys:
1 | a | 51 | a | 101 | d | 151 | c |
2 | d | 52 | a | 102 | a | 152 | c |
3 | d | 53 | a | 103 | b | 153 | a |
4 | c | 54 | a | 104 | b | 154 | c |
5 | d | 55 | b | 105 | b | 155 | c |
6 | a | 56 | a | 106 | c | 156 | c |
7 | a | 57 | a | 107 | c | 157 | b |
8 | b | 58 | a | 108 | b | 158 | d |
9 | b | 59 | c | 109 | b | 159 | b |
10 | a | 60 | c | 110 | a | 160 | b |
11 | d | 61 | a | 111 | a | 161 | b |
12 | a | 62 | b | 112 | a | 162 | c |
13 | c | 63 | a | 113 | a | 163 | d |
14 | c | 64 | a | 114 | a | 164 | c |
15 | c | 65 | a | 115 | c | 165 | d |
16 | a | 66 | a | 116 | c | 166 | c |
17 | c | 67 | a | 117 | c | 167 | c |
18 | a | 68 | c | 118 | c | 168 | a |
19 | c | 69 | a | 119 | b | 169 | d |
20 | a | 70 | d | 120 | a | 170 | b |
21 | a | 71 | d | 121 | c | 171 | a |
22 | a | 72 | a | 122 | c | 172 | c |
23 | a | 73 | c | 123 | b | 173 | c |
24 | a | 74 | a | 124 | b | 174 | a |
25 | a | 75 | a | 125 | d | 175 | d |
26 | a | 76 | a | 126 | d | 176 | a |
27 | b | 77 | a | 127 | c | 177 | c |
28 | a | 78 | a | 128 | b | ||
29 | c | 79 | a | 129 | a | ||
30 | a | 80 | c | 130 | d | ||
31 | a | 81 | a | 131 | d | ||
32 | a | 82 | b | 132 | a | ||
33 | a | 83 | a | 133 | c | ||
34 | a | 84 | c | 134 | c | ||
35 | a | 85 | a | 135 | d | ||
36 | d | 86 | d | 136 | b | ||
37 | d | 87 | b | 137 | c | ||
38 | a | 88 | d | 138 | c | ||
39 | c | 89 | c | 139 | b | ||
40 | a | 90 | a | 140 | a | ||
41 | a | 91 | b | 141 | c | ||
42 | d | 92 | b | 142 | a | ||
43 | b | 93 | a | 143 | b | ||
44 | a | 94 | c | 144 | d | ||
45 | c | 95 | d | 145 | c | ||
46 | a | 96 | a | 146 | b | ||
47 | a | 97 | c | 147 | b | ||
48 | a | 98 | a | 148 | d | ||
49 | c | 99 | d | 149 | b | ||
50 | a | 100 | c | 150 | a |